Doom 64: plays almost identical to earlier Doom series the player must advance through numerous
levels fighting demons, collecting weapons and keys and hitting switches in
order to reach the level's exit while surviving deadly traps and ambushes.
Changes were made to the Doom engine for use in Doom 64, and gameplay elements
were altered.
Key differences from the previous games in the series include 32 exclusive new levels
New, larger sprites for all enemies, items, weapons and projectiles, created from high-poly rendered models, which were anti-aliased when close to the player to prevent pixelation.
New, higher-quality sound effects the same as used in the PlayStation version.
Darker, more foreboding color schemes used to increase a sense of fear in the player.
All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
Scripted events through macros, such as almost-complete alterations of room structures.
Enemies that appear out of thin air after triggering a tripwire or switch.
Tripwire booby traps, from darts to homing fireballs.
More advanced atmospheric colored lighting and special effects, such as parallaxing skies, fog, and thunder and lightning.
An ambient/horror soundtrack versus the MIDI rock music of past Doom games.
More ambivalent usage of Satanic imagery pentagrams, inverted crosses, depictions of sacrifice than the PC version of Doom with differing usages of horror schemes.
No Former Commandos, Arch Viles, Spider Masterminds or Revenants perhaps removed due to the limited storage capacity of Nintendo 64 cartridges.
The Nightmare Imp and Mother Demon were introduced as new monsters.
The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
The Hell Knight and baron of hell can hurt each other with their projectiles, and infight as a result, contrarily to the PC version where there is a hardcoded exception for them.
Certain monsters were rebalanced with new behaviors or attack properties . such as giving the Arachnotron a weaker twin plasma gun instead of a stronger single-barrel one.
Re designed weapons that act more devastating than previous installments of the game series realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket.
Key differences from the previous games in the series include 32 exclusive new levels
New, larger sprites for all enemies, items, weapons and projectiles, created from high-poly rendered models, which were anti-aliased when close to the player to prevent pixelation.
New, higher-quality sound effects the same as used in the PlayStation version.
Darker, more foreboding color schemes used to increase a sense of fear in the player.
All new textures, scrolling skies, limited room-over-room architecture and more advanced line triggers.
Scripted events through macros, such as almost-complete alterations of room structures.
Enemies that appear out of thin air after triggering a tripwire or switch.
Tripwire booby traps, from darts to homing fireballs.
More advanced atmospheric colored lighting and special effects, such as parallaxing skies, fog, and thunder and lightning.
An ambient/horror soundtrack versus the MIDI rock music of past Doom games.
More ambivalent usage of Satanic imagery pentagrams, inverted crosses, depictions of sacrifice than the PC version of Doom with differing usages of horror schemes.
No Former Commandos, Arch Viles, Spider Masterminds or Revenants perhaps removed due to the limited storage capacity of Nintendo 64 cartridges.
The Nightmare Imp and Mother Demon were introduced as new monsters.
The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
The Hell Knight and baron of hell can hurt each other with their projectiles, and infight as a result, contrarily to the PC version where there is a hardcoded exception for them.
Certain monsters were rebalanced with new behaviors or attack properties . such as giving the Arachnotron a weaker twin plasma gun instead of a stronger single-barrel one.
Re designed weapons that act more devastating than previous installments of the game series realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket.
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Processor: 735Mhz
Ram: 128Mb
Graphics: 32Mb
HOW TO DOWNLOAD
1: Click Here To Download Extract To Winrar.
2: Install The Game & Enjoy.
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